Starchains

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
gentrychild

periwinkle-the-11th asked:

Okay so I'm looking for a fic, and literally all I remember is that it was dadzawa in aizawas pov and that he hates TUESDAYS

He thinks Mondays are great because there a fresh start to the week but he absolutely dispises tuesdays bc nothing good ever happens on Tuesdays.

I have been looking for this for MONTHS and I am LOSING MY MIND pls help

gentrychild answered:

Fic finders, ASSEMBLE!

starchains

I think that this one might be Growing Up Quirkless and the Problems That Comes With by Shadecrawler on AO3. 

skalidra
warpedlamp

Alright this nonsense has to stop

So you see this

image

This is a tournament bracket. We set it up like this for a *reason.*

See the seeds on the side represent who is believed to be most likely to win the event as a whole. If you look closely you’ll see that it is set up so that people with a high seed are up against people with a low seed. You’ll also see that this is set up so that the 4 highest seeds are in different brackets from eachother.

The reason why this is done is so that we don’t have what should be grand finals matchups in round 1. We also do this so low seeds don’t just coast through the competition and make it to grand finals when they don’t actually deserve to be there, they just had no real competition to overcome.

As an added bonus to doing this, bracketing allows for very clear upsets. If you set up the bracket like this everyone knows who your top seeds are meant to be even if you don’t directly state it. So when seed 16 somehow beats seed 1 it really means something.

I know that it’s easier to just throw names on a list in no particular order and be done with, but I urge you to take some time to think about who is most likely to win whatever sexyman pole you’re doing and seed the bracket accordingly.

Tournament
gentrychild

Anonymous asked:

5 headcanons for Dabi joining at Dancing with Heroes-style show.

aimportantdragoncollector answered:

I’ve never seen Dancing with Stars but this sounds amazing. The premise is an ordinary person paired with a celebrity in a reality TV dancing contest.

  1. Naturally Dabi joins because Endeavor is a judge, and he plans to make it to the final couple and then invite his father to dance with him in hell. He can combine his two favorite loves: patricide and dancing!
  2. Dabi gets paired with Hawks. They have hate at first sight with a side order of belligerent sexual tension. Hawks is super serious about winning because he applies his full abilities to everything he does and because this is the closest he’s had to a vacation in years. Dabi thinks he’s the greatest dancer ever so he’s shocked that he keeps holding them back. He throws all his energy into learning to dance.
  3. This takes place before Dabi became a villain so he has no rep. Dabi keeps dropping hints about his true identity to Endeavor to taunt him. (For example, mentioning how he likes Touya’s favorite food.) The hints go completely over Endeavor’s head but he notices this young scarred dance contestant reminds him of his dead son. Endeavor is extremely nice to Dabi and pays a lot of attention to him, to Dabi’s confusion.
  4. After Hawks and Dabi’s chemistry becomes obvious, some of Hawks’ fans start to bully Dabi. They insult his scars and imply he could never be good enough. Also they taunt him about holding their idol back. Endeavor defends Dabi strongly. Dabi is furious and throws all his attention into winning to prove them wrong. He’s forgotten about his original goal by this point. To great triumph, Dabi and Hawks win.
  5. Endeavor gets increasingly suspicious and has a secret DNA test done, then reveals that Dabi is his long-lost son Touya. Dabi replies “I forgot” meaning he forgot all about his revenge. The Todorokis think this means that Dabi had amnesia so they whisk him back home to live with them. Dabi starts dating Hawks as a middle finger to Hawks’ fans, or at least that’s his story and he’s sticking to it.
bnha dabihawks au
daily-prompts
charlataninred

Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.

meraarts

Might I add:

The defeat of the wizard who made people choose how they’d be to be executed

The woman who raised the changeling alongside her biological child

The human who died of radiation poisoning after repairing the spaceship

eater-of-hopes-and-dreams

The adventures of a space roomba

Cinderella finding Araura (and falling in love)

I don’t know a snappy description but the my nemesis cynthia story certainly lives in my head

blitzlowin

hilariously, these are almost all in my fic tag. so, a compiled list from the notes (and some extras):

  1. The God of Arepo (graphic novel 1 / 2 / 3) (ebook)
  2. The Monster of Sentan
  3. The Witch’s Cat
  4. Raise Both Children
  5. Stabby the Roomba (honorable mention)
  6. Cinderella Marries the Prince (comic)
  7. My Arch Nemesis Cynthia
  8. Pirates and Mermaid
  9. Eindred and the Witch
  10. The Demon King
  11. The Cornerwitch
  12. Grandmother Beetroot
  13. Apocalypse Daycare Worker
  14. Grandmother Accidentally Summons a Demon
  15. New Year Saga
  16. A Story About Changelings
  17. Ranger in the King’s Forest
  18. The Difference Between a Hare and a Rabbit
  19. Goblin Men (Canines)
charlataninred

I am in love with you /p

inkvoices

Adding Faceblind Prince Charming and Cinderella

inkvoices

21. The human who died of radiation poisoning after repairing the spaceship

22. The defeat of the wizard who made people choose how they’d be to be executed

lightningladybug

adding the Doctors Without Borders one

inkvoices

I LOVE tumblr storytime, so here’s a bunch more your weekend reading. Enjoy!

24. The Queen with Three Cursed Children

25. Tiny Dragon with one coin hoard

26. Haunted house

27. Shark hero was about to go rogue

28. Grandma lives in the woods comic

29. A Different Aftermath comic

30. Battery (microstory but I love it so much)

31. It’s A Date comic

32. Supervillian kidnaps rival’s kid and they want to stay

33. Narrative Town

34. I have been hired to clean the wizard tower comic

35. Robot Apocalypse

36. The Statues That Do Not Weather

37. Kushiel

38. Tooth Fairy

39. Alien abduction

40. Felonious wish-granting

41. When humans met actual space orcs

42. Space cousins

cywscross

Helpful things for action writers to remember

berrybird

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

starforgedsteel

ave-aria

How to apply Writing techniques for action scenes:

- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
- Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
- Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
- Go back and cut out as many adverbs as possible.
- No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now.
- Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
- Taste: Dry mouth, salt from sweat, copper tang from blood, etc
- Smell: OP nailed it
- Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
- Pain will stay with a character. Even if it’s minor.
- Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
- If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
- Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

khraddict

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated - their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.



Just thought I’d add in here.

bamonnineties

YES. YES.

writing
maelerie

Send me two characters or more and a prompt and I’ll write you a short fic

maelerie

1. “Are you drunk?”

2. “You’re too young to hate the world.”

3. “I don’t want your pity, I want your absence.”

4. “We’re designed to be disposable.”

5. “There’s blood on my/your hands.”

6. “Could you be any louder?”

7. “I’ve never killed anyone before.”

8. “Your smile is not as bright as it used to be.”

9. “Don’t call me that!”

10. “Please don’t make me socialize.”

11. “Same time tomorrow?”

12. “I’ve been buying the wrong underwear.”

13. “How can anyone not be afraid of love?”

14. “You’re supposed to talk me out of this.”

15. “That was a perfect example of how not to do things.”

16. “If you want, we could go together?”

17. “I have contemplated becoming a hermit.”

18. “I’m alive… I can tell because of the pain.”

19. “Maybe you’re not thinking hard enough.”

20. “It’s 8:30, I have a hangover and you’re annoying me.”

21. “No one has a heart of stone.”

22. “Can I open my eyes yet?”

23. “So much for not getting involved.”

24. “I will if you will.”

25. “My nightmares are usually about losing you.”

26. “I didn’t intend to kiss you.”

27. “Can we go someplace high so I can jump off it?”

28. “I didn’t lose it, I just misplaced it.”

29. “Prepare to be amazed.”

30. “I’m fine.”

31. “Where’s your God now?”

32. “I’d ask you to stay but I don’t like you.”

33. “Something about you makes me want to commit extreme violence.”

34. “It’s not like I missed you or anything.”

35. “You look like a monkey who’s been strategically shaved.”

36. “Everything was fine, until you showed up.”

37. “Can you just shut up for five minutes?”

38. “Never mind, the moment’s gone.”

39. “You’re an idiot. I’ve met smarter sandwiches.”

40. “I believe you dropped this.”

41. “What are you doing in my house?”

42. “I don’t know if I should kiss you or slap you.”

43. “Why are you/we whispering?”

44. “If you really loved me there wouldn’t be a choice.“

45. "I think I made a mistake.”

46. “Shut up, I am a delight!”

47. “I can think of a million places I’d rather be right now.”

48. “Now, just hold on a diddly darn minute.”

49. “It sounds like you’re trying to convince yourself.“

50. "Why does anyone have to be naked?”

starchains

I really want to actually start writing again. Maybe this will help? 

writing prompts please let this help katekyo hitman reborn Harry Potter yuri on ice crossover any other fandoms you like ill give it a go
thewittyphantom
thewittyphantom

Shadow Realm facts, according to Pegasus, Yami Yugi, and Ryou Bakura:

1. There’s very little to eat there, at least for humans.
2. Duel Monsters are real in the realm, and you can mentally summon them up, though doing so is considerably difficult and puts a strain on your mind.
3. Running out of energy while there will shred your soul to pieces.
4. Being trapped there increases the power of Millennium Items, and it’s implied the bearer of an Item can leech off your soul for extra power.

From this we can conclude that

5. Ryou had one heck of an offscreen adventure. He was the only one sent there after Yami Bakura lost the duel, and made it out okay. (I don’t know if he just died or what in the Japanese version, but that’s also very impressive to come back from XD)

yugioh bakura this kid is fucking badass

Summer Princess - Chapter 2

She comes to in the car, watching the man with the eyebrows. He catches her looking and starts talking, but she can’t follow the words and the car is moving and the world is shifting and nothing is steady anymore. His arms are around her, grounding her. She closes her eyes again breathes in his scent, feels his warmth. She’s not asleep but she’s drifting, not quite awake anymore and that’s better.

Keep reading

Summer Princess OC - Sawada Natsuki xanxus khr! forced marriage implied sexual assault